Last semester I when I was student teaching I was encouraged often to look at how technology impacts education. Overall I noticed that technology is a huge factor in education but one specific example is the Smart Board. Almost every school I have observed in has integrated the use of the Smart Board in as many classrooms as possible. Many teachers use it to present notes and presentations for the class. I have seen it become very beneficial especially for math instruction since it can completely replace the chalkboard in working on math problems. There are also many interactive tools that teachers can incorporate to further instruction.
There are also two sections called Gallery Essentials and Lesson Toolkits which include many interactive multimedia to insert into the presentation. These graphics often make the lessons fun and engaging for students. They include templates for games and that teachers and students can play to quiz themselves on the information. I saw how these games kept the students interested in learning since the media and interactive aspect of it was fun for them.
The image below is an example of an interactive game for students. The teacher can edit this template so that there is any kind of information presented. In this game the students would have to sort and categorize the given information (angles in this example) into the two categories. They would simply drag the image into either category over the swirl, and if the answer was appropriately sorted it would be sucked into the vortex. If the answer is incorrect it makes a noise and bounces the image back out. This game specifically was really beneficial to the students in my classroom who were learning the different words that mean either to add or subtract. They really enjoyed the game and were able to quiz themselves on what they knew.